- 23/08/2016 article added
- 24/10/2016 Added Mythic tactics
Nythendra was once a member of the Green Dragonflight charged with guarding the world tree, Shaladrassil. When Xavius’ corruption of the Nightmare consumed Shaladrassil it consumed the sleeping guardian as well. Nythendra is now nothing more than a skeletal version of herself, swarming in pestilence, ready to devour anyone or anything foolish enough to enter her lair.
Nythendra's infested breath unleashes insects and corruption and consume 50 Energy.
When Nythendra's Energy is depleted, she collapses to the ground and phase 2 ( hearth of the swarm) begins.
Once she is fully recharged, her form coalesces and she resumes her attack.
In Heroic mode, damage to will ramp up at the end of Phase One, because of infested stacking up.
In Mythic mode, the stacks no longer reset in Phase Two, so the damage will be a lot higher.
- Damage will go up aswell at the end of Phase Two, because of the increasing damage of burst of corruption.
- Move away from others, towards the edges of the room, while afflicted with volatile rot.
- Cooldowns are best used on phase 2.
A breath targeted on a dps or healer who deals large ticking damage to players inside the breath area and spawns infested ground patches on the floor
9 second debuff who deals damage to all players within 10 yds every 3 second. When it expires the debuff will spawn patches of infested ground around the player On heroic the debuff deals damage instantly (don't stack)
8 seconds debuff that deals large raid damage when expires and spawns infested ground patches. The further away players are from explosion, the less damage they take.
Players hit by nithrenda's abilities gain a permanent dot (tick every 2 seconds) that stacks (have no duration but it is cleared at end of next phase 2).
Mythic: At 10 stacks you get mind-controlled.
Nythendra will sleep for 20 seconds.
While she sleeps all the patches of infested ground will start to move towards her.
At same time bugs will swarm the room and some of these will start dealing substantial aoe damage (10 yds) around them to anyone within.