Goroth

Changelog

  • 21/06/2017 article added

Lore

As punishment for past failures Goroth’s flesh is marred with searing wounds. With every movement this behemoth makes, his flesh crackles and hisses with unending torment, a scourge he is happy to inflict upon those who oppose him.

Quick Tips

Goroth is a single phase encounter.

The key to the encounter is managing Infernal Spikes. They will target random ranged players.

Spikes have 2 primary purposes:

  • Block Shattering Star when it rolls to a players (more spikes hit means less damage taken so try to hit 2-3 spikes everytime)
  • Whole raid hides behind spikes during Infernal Burning, at 100% energy.

Avoid destroying too many spikes :

  • Keep bosses more than 20 yds away or he'll destroy spikes
  • Run 25 yds away from spikes when marked (tank swap)
  • Players marked with Crashing Comet move away from spikes
  • Destroy 2-3 spikes every time with Shattering Star, not too many.

Main abilities

Infernal Spikes

  • Goroth will mark the location of 3 random ranged players
  • Pillars will erupt on these locations, dealing damage and knocking back everyone nearby
  • Stay loosely stacked in the middle of the room to make pillars spawn close to each other

Shattering Star

  • Goroth marks a random non-tank player, points an arrow to them and, after 6 seconds, sends a large fireball to him
  • Fireball does damage and knockback to everyone on the path
  • When it reachs target deals huge raid wide damage
  • Damage is reduces each time the fireballs hits a pillar (which will be destroyed)
  • Hitting 2-3 pillars for each fireball is ideal

Infernal Burning

  • Goroth energy will slowly fills during the fight
  • Once he reachs 100% energy he will begin casting Infernal Burning
  • Everyone must move behind pillars to avoid massive damage.

Crashing Comet

  • 3 random non-tank players will be marked with Crashing Comet
  • After 4 seconds a comet will land on the targets, dealing damage to anyone within 10 yards and destroying pillars
  • Move 10 yards away from pillars and other players

Fel Eruption (heroic)

  • 1/4th of the room will always be coated in fire by Fel Eruption
  • You can see which corner will be filled with fire by the pools at the edge of the room who will start to erupt
  • Fire will destroy all spikes in that quadrant
  • Male sure that ranged will be spreaded around the middle of the room to spawn pillars in all four sections

Guides (external)

wowhead strategy summary